Frequently Asked Questions

1 Why is an article about a 2009 educational initiative featured on RCDM Studio's website?

This article, published in 2009, discusses Quest to Learn, an innovative 6-12th grade public school that used game design and game-inspired methods. It is categorized under "Educational Technology" on the RCDM Studio blog, reflecting the studio's historical interest in evolving learning approaches.

2 What '21st century skills' are discussed in the context of Quest to Learn?

The article highlights skills such as strategic thinking, complex problem-solving, seeking content knowledge, and considering diverse points of view. Quest to Learn aimed to develop these literacies in students through dynamic, challenge-based curricula and game-inspired learning systems.