Using Social Media and Game Mechanics Improve Learning

Do you hear what I hear? After reading Social Networking in Schools on the Huffington Post today, I recognized that nearly every project I’ve worked on over the past year has pointed towards a new round of convergence — a mash-up of social media, mobile media, game mechanics, assessment, and various forms of blended or self-directed study in […]

Virtual Play Patterns

My colleague Scott Traylor of 360 Kid regularly writes thoughtful and timely pieces about kids, toys and digital media, and his latest article for the May 2009 issue of Playthings Magazine is no exception. What Works For Virtual Play? – Questions to Ask About Web-enabled Toys takes a deep dive into play patterns of toys […]

Making Virtual Worlds Accessible

After developing educational technology products for Pearson and Scholastic, I’ve come to appreciate the value of creating products that are accessible to users with vision-, hearing- and learning-related disabilities. Whether because they are English language learners (ELL), have auditory or visual deficits, input/output disorders or other issues,  it’s not only good karma and good business […]

Making Games That Don’t Suck

How could you go wrong choosing William Shakespeare’s plays and characters to be the centerpiece of a massively multiplayer online game? Just ask Ted Castronova who received a “genius grant” from the MacArthur Foundation to create Arden: The World of William Shakespeare, then discovered genius alone isn’t enough. As Chris Baker reports in WIRED this […]