Gaining a 360 degree view of the emergent serious games market, never a simple task, has become much easier with Mark Prensky’s updated Social Impact Games website, which offers a comprehensive survey of games with non-entertainment goals including training, education and social change. Currently more than 200 games are referenced and indexed in categories such as Education and Learning Games, Public Policy Games, Political and Social Games, Health and Wellness Games, Business Games, Military Games, Advergames, Commercial (COTS) Games. Additional entries in this excellent survey are reportedly in the works.