Dr. Richard Hackathorn of Boulder Technologies writes on the Business Intelligence Network about Serious Games in Virtual Worlds: The Future of Enterprise Business Intelligence. NOAA in 2LUsing game and simulation technologies for intelligence analysis is hardly new but their use for this purpose beyond of the defense and intelligence industry is.

Hackathorn brings his expertise in data warehousing to the field, arguing that there are four levels serious games that encourage the player to observe, experiment, collaborate, or manage. I would argue there are other variations — including virtual worlds that encourage players to do all of these things — but still appreciate this contribution to the dialog. Dr. Hackathorn’s article continues here…

In the same meme, UK based Apply Group recently published a report on the use of serious games in business training in Europe, based on a data collected by their researchers between April and December 2006. Their study “focuses on the dynamics of the emerging market in Europe, the shape of the ideal offering and applicability to training applications, along with insight into the emerging supply chain. All analysis was conducted on data gathered directly from the market leaders.” The complete report is a little pricey but a substantial abstract of Apply Group study is available here…