Games and Simulations
Lean, Agile, User Focused Game Design
Designing games that are delightful, fun and challenging is difficult enough, even more so for games and simulations intended to impact players beyond pure entertainment.. Game Design Canvas is our solution for quickly capturing a high level snapshot on a one page canvas rather than an opaque design document that is better at collecting dust than guiding a cross-functional team.
Game Design Canvas Consulting and Coaching
We developed the Game Design Canvas for our own work but it’s become bigger than that. We organized a series of game design workshops with the New York Game Based Learning Meetup, and have been engaged by several companies to facilitate game jams with their subject matter and product development experts, and there’s a very good chance we can help you, too.
Game Design Canvas FAQ
Can I use this with other game design tools? Definitely! Whether you’re a fan of Jesse Schell’s game design “lenses,” Tracy Fullerton’s “playcentric” approach, Raph Koster’s “Theory of Fun” or others, the Game Design Canvas provides a lean, agile framework and process for quickly articulating your design thinking, regardless of how you got there.
Will the Game Design Canvas eliminate time and cost for detailed design documents? Sadly, no. In most cases you will still need to develop more comprehensive plans before full scale development. What the Game Design Canvas will do, however, is give you a tool to quickly capture your design thinking, and it’s that one-page simplicity that makes it really useful for iterating and perfecting your game plan.
Is the Game Design Canvas only good for games? Not at all! If you’re using game techniques and mechanics to onboard or reward visitors, or if there’s a core behavioral loop or action in an application that you want your users to learn, then this approach could work for you, too.
What’s so “lean, agile and user centered” about the Game Design Canvas? It’s lean because it forces you to capture your game design in a few words. It’s agile because it’s fast to work with and focuses you on one piece of the game at a time. And it’s user centered because you define the player upfront, the design matrix.
What people are saying: One of our testers remarked, “My mind is a little bit blown by Game Design Canvas.” Another said, “If we’d had this tool before we developed our game the outcome would have so much better.”
This sounds good, how do I get a copy? Sign up here to get the download link and receive an email when new versions are available! We promise not to send spam, never share our subscriber lists, and you can always unsubscribe.