Lean, Agile Design of Games and Simulations for Learning
Designing games that are entertaining, challenging and fun to play is difficult enough, even more so on game-based learning and simulation projects where the intention is to make learning more accessible, engaging and effective.
Game Design Canvas is our lean, agile, user focused method for designing a game — or game level — that makes the work fast and predictable. The result is a one page canvas that’s easy to share, understand and update throughout development.
Game Design Canvas consulting and coaching services
We developed the Game Design Canvas for our own work but it’s become bigger than that. We organized a series of game design workshops with the New York Game Based Learning Meetup, and have been engaged by several companies to facilitate game jams with their subject matter and product development experts, and there’s a very good chance we can help you, too.
Frequently asked questions about Game Design Canvas
Can I use this with other game design tools? Definitely! Whether you’re a fan of Jesse Schell’s game design “lenses,” Tracy Fullerton’s “playcentric” approach, Raph Koster’s “Theory of Fun” or others, the Game Design Canvas provides a lean, agile framework and process for quickly articulating your design thinking, regardless of how you got there.
Will the Game Design Canvas eliminate time and cost for detailed design documents? Sadly, no. In most cases you will still need to develop more comprehensive plans before full scale development. What the Game Design Canvas will do, however, is give you a tool to quickly capture your design thinking, and it’s that one-page simplicity that makes it really useful for iterating and perfecting your game plan.
Is the Game Design Canvas only good for games? Not at all! If you’re using game techniques and mechanics to onboard or reward visitors, or if there’s a core behavioral loop or action in an application that you want your users to learn, then this approach could work for you, too.
What’s so “lean, agile and user centered” about the Game Design Canvas? It’s lean because it forces you to capture your game design in a few words. It’s agile because it’s fast to work with and focuses you on one piece of the game at a time. And it’s user centered because you define the player upfront, the design matrix.
What people are saying: One of our testers remarked, “My mind is a little bit blown by Game Design Canvas.” Another said, “If we’d had this tool before we developed our game the outcome would have so much better.”