Henry Jenkins Henry Jenkins post about Educause Learning Initiative conference last week references the 2008 Horizon Report “…that seeks to identify and describe emerging technologies likely to have a large impact on teaching, learning, or creative expressions within learning-focused organizations.” According to the report emerging technologies with the greatest likely impact include:

  • Grassroots Video — “virtually anyone can capture, edit, and share short video clips, using inexpensive equipment (such as a cell phone) and free or nearly free software.”
  • Collaboration Webs — “collaboration no longer calls for expensive equipment and specialized expertise. The newest tools for collaborative work are small, flexible, and free, and require no installation.”
  • Mobile Broadband — “each year, more than a billion new mobile devices are manufactured — or a new phone for every six people on the planet….New displays and interfaces make it possible to use mobiles to access almost any Internet content — content that can be delivered over either a broadband cellular network or a local wireless network.”
  • Data Mashups — “mashups– custom applications where combinations of data from different sources are ‘mashed up’ into a single tool — offer new ways to look at and interact with datasets.”
  • Collective Intelligence — “the kind of knowledge and understanding that emerges from large groups of people is collective intelligence.”
  • Social Operating Systems — “the essential ingredient of next generation social networking, social operating systems, is that they will base the organization of the network around people, rather than around content…Social operating systems will support whole new categories of applications that weave through the implicit connections and clues we leave everywhere as we go about our lives, and use them to organize our work and our thinking around the people we know.”

No mention of games and virtual worlds? Jenkins notes that “…the presenters, and some of the attendees, signaled some disappointment that Virtual Worlds did not make the final cut this year, suggesting that there is still some disagreement about their viability and long-term impact on education.” His post, which includes a link to his white paper for the MacArthur Foundation, continues here…