Should video games be used in the classroom? Can they support a standards-based curriculum and do they improve learning outcomes?
My colleague and collaborator Lee Wilson has written a white paper for the Software Information Industry Association (SIIA) that tackles these and other practical challenges teachers face when they use video games in the classroom. Lee writes,
Barrels of ink and pixels by the gigabit have been spilled trying to answer the question “Do video games work as teaching tools?” We started from a simpler perspective: assuming that games can support learning, what are the practical tips that teachers can use to boost the odds of success? We interviewed the pioneers in the classroom and at the companies that have developed successful games and summarized their hard won insights in the paper.